Minor Update: AI and Performance Improvements


Hey all,

Since my return to US at end of February I have had less time to work on this project, but expect regular updates at least once a month, half backend optimizations and half features and improvements partly based on player feedback. 

This month's update has no additional features on the front end, but I did manage to make enemies somewhat smarter at picking out positions to attack from, brought back the Dodge system, and optimized some elements of the update loop to improve performance.

Dodge - For 1 action, you can become harder to hit until the start of your next turn. A Dodging character has a little blue waves icon over their head. Mechanically, your Hit Difficulty increases by your Dexterity, but not against attacks from behind. Dodging is particularly useful when you stack it with Cover, and also helps you avoid Reactions.

Try out the new build and let me know what problems you see so I can add them to my gigantic feature/bug list!

Cheers,

PajamaWolf

Files

TGFR 0.8.1 (AI and Performance Fixes).jar 12 MB
Mar 30, 2024

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