Penultimate Demo Update: 0.7.6.0 (My Smart is Broken)
Hello everyone,
The final pieces are in place for the combat demo, and I wanted to share this stable version before I do some last-minute polishing. Expect the official release at the end of February, as promised.
Major changes:
- As the name of this update suggests, there were some occasional brain flatulences on the part of certain enemies when near the sounds of battle, where they didn't leap into combat. Turns out they were getting distracted by the sounds of opening doors. This has been remedied.
- Completely redid the back-end action economy. If I did my job, you won't notice anything except smoother gameplay (no more movement miscalculations where you stop before the intended the square, etc.) Let's just say it took a lot of thought, but the new system makes much more sense from my perspective, which means faster iteration and more flexible feature additions onwards.
- Fixed a MAJOR performance bottleneck related to calculating lights and occluded squares. You'll have a very smooth play experience, compared to previous versions. I would put this higher, but I'm mildly embarrassed that this wasn't fixed sooner.
- Created a side panel with additional info on whoever your cursor is over. See enemy stats, hit points, description, wounds, etc.
Minor changes:
- You now have a 100% chance to hit fallen enemies if you're within one space of them. Previously called "coup de grace".
- Lowered bandit leader HP overall but improved armor for most leader types
- Added a bit of a delay after scenario is resolved before this is announced, so it doesn't interfere with other messages.
- Enemies are more aggressive, moving closer to get better chance to hit, rather than attack when able.
- Can now take breath as much as you like. Your squad automatically does this outside of combat.
- No chance of accidentally clicking "move all" when maneuvering around bandit camp. Once you see a Bandit, this option is blocked. We're trying it out.
- Language changes - Now you control a Squad, fight Enemies, and have Allies. No longer using PC, NPC, etc.
Looking forward to doing some clean-up and feature tweaking this week before the official release!
Cheers,
PajamaWolf
Files
Get This Godforsaken Rock - Combat Demo
This Godforsaken Rock - Combat Demo
Sci-fi squad-based tactical RPG
Status | In development |
Author | PajamaWolf |
Genre | Strategy |
Tags | 2D, Dark, Pixel Art, Sci-fi, Tactical RPG, Top-Down, Turn-based Strategy |
Languages | English |
More posts
- Minor Update: AI and Performance ImprovementsApr 01, 2024
- Feature-Complete version is out!Mar 01, 2024
- Small update: 0.7.5.1 (Catch Me If You Pan) aka Swing is a Lazy JerkFeb 13, 2024
- New gameplay video, bug crushingFeb 11, 2024
- This Godforsaken Rock Update 0.7.5 (Glad, Tutorial Combat)Feb 08, 2024
- Oh Shit Moments (belated warning: profanity)Feb 03, 2024
- A Teeny Update - Sound issues, med suppliesJan 31, 2024
- This Godforsaken Rock 0.7.4 (The 'Pew Pew' Update)Jan 31, 2024
- Major update version 0.7.3 (Update loop, graphics, UI overhaul)Jan 26, 2024
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